WebXR puts that power in your hands. Fasility can help put the world's most interesting new media format to work for you.
We offer custom development, user-friendly tools, and leading-edge training to help our clients become co-creators of the next web. Our team believes in the web's potential to deliver immersive experiences to the broadest possible audience.
What's your dream for an immersive experience on the web? Our custom WebXR development work may be just what you need to bring your project to life. We collaborate with artists, media producers, enterprises and others to create experiences that play across devices and delight your audience.
We teach you how to create your own WebVR and WebAR with A-Frame and other web development libraries such as THREE.js and AR.js. We get you started quickly with carefully designed curriculum and help you learn through hands-on projects that speak to your personal goals.
Put our team’s unique experience in K-12 and higher education as well as digital marketing and entertainment to work for you. We will design a customized professional development experience for your organization so that you can explore what XR can do for your school or company. We can help you define your organization’s strategy for implementing VR and AR that provides value beyond the initial response of ‘Oh, wow!’
Our ongoing tool development bridges the gap for those who want to work and play in 3D immersion but may be new to coding or want a more visual approach to building their creations. Our tools rely on tested web technologies that work across browsers and devices.
In 1967, the Raytheon corporation brought out a well-designed, user-friendly, powerful learning system called Lectron. In 1973, the Heppner family did the same thing with a girl named Kathy, and gave her one. Lectron was an early Snap Circuits; just the first of many edtech tools she would evaluate with a keen eye for detail and practicality.
Kathy has extensive classroom experience with students and teachers as a technology specialist and administrator in public and private schools, as well as private sector sales and software development experience. As a technology curriculum specialist and later as a director of technology for a public school district, she knows the challenges, potential, and paths to implementation for academic and administrative technology.
She was a founding board member and subsequently Assistant Head of the Tremont School in Weston, MA, collaborating with professionals and families to establish a new progressive school focused on student ownership of learning through an engaging individualized curriculum in an environment that celebrates academic, social and emotional growth.
She brings her startup experience, marketing and technical backgrounds, strategic planning skills, and love of teaching and co-creating to the Fasility team. She holds a Bachelor of Arts in History from Cornell University and a Master of Arts in Educational Technology Leadership from The George Washington University.
Chris has been excited about the future of UI for his whole life, and it's happening right now.
He co-founded 3D toon shading pioneer ThinkFish Productions, acquired in 1999 by ViewPoint DataLabs, the world's largest producer of 3D models. He invented Ultrafonts, grayscale pixel fonts for Photoshop and Flash, and subsequently developed a Python toolchain for artists to paint in Photoshop and output TrueType pixelfonts. He co-authored FlashDash, a futuristic Today screen experience with system status reporting for the Pocket PC that resembled modern Android home screen designs. In 2010 (one year before Siri), he created SiteRider XL, the world's first speaking and listening browser.
Chris holds a Bachelor of Fine Arts in Graphic Design from the Rhode Island School of Design.
Dan loves to learn, explain, and teach. His technical background in math and physics combines with his mental discipline honed by law training and practice to inform his work in 3D development.
Dan began engineering custom interactive tools in 2013, anticipating the need for immersive 3D web experiences with powerful user-defined interaction.
Dan holds a Bachelor of Liberal Arts, Cum Laude, from Harvard University with concentrations in Mathematics and Philosophy, and a Bachelor of Laws from Robson Hall, University of Manitoba with concentrations in Administrative Law and Intellectual Property.
We teach A-Frame and WebXR at introductory and master class levels. Get in touch to learn more.
Fasility and the Public VR Lab present: WebVR and You
Mike Alger: VR Interface Design Manifesto
VR Interface Design Pre-Visualization Methods
Alexandra Etienne: A-Frame First Steps: Boilerplate basic scene
Beginning VR Development (2015) (msdn.com) [Hacker News thread]
Mozilla: Bringing Mixed Reality to the Web
Tony Parisi, co-inventor of VRML: Third Time's the Charm
Here’s why you’re overlooking how much VR actually matters by Jory MacKay
Sketchfab: WebVR and the Future of VR [Reddit thread]
WebVR and the future of websites