Fasility LLC announces the launch of BeBlock, a free third-party viewer for Google Blocks. It radically expands the ways users can play with and experience Blocks, from better Cardboard compatibility to backgrounds and filters to experimental AR integration.

BeBlock takes Google Blocks to new heights with the power of Mozilla VR's A-Frame. Works on desktop, laptop, smartphone, Cardboard, and more.

What does Fasility do?

After 20 years of incubation, Virtual Reality is taking the world by storm. As more players step into the scene, it's becoming more than a gaming technology. It's a new global medium, similar to the smartphone revolution, but connecting to a much older human technology: storytelling and the creation of places for every purpose.

The user interface language of VR is taking shape right now, drawing from games, mobile interfaces, movies, stage productions, and the long history of computer graphics. We are WebVR trainers and evangelists dedicated to helping our clients become co-creators of the next Web.

Fasility is a WebVR consultancy focused on education and user empowerment. We help our clients create web-based VR experiences that are easy to navigate, impactful, and play back on desktop, cardboard, and high-end VR devices. We prioritize design, human factors, and interoperability to reach broad and inclusive audiences. Through studio projects and customized training, Fasility is bringing the power of VR to everyday content creators.

VR Showcase

Hopes & Dreams, community testimonies from Brookline residents

Why WebVR?

Augmented and Virtual Reality are forecasted to be a $150 billion market by 2020. Microsoft is enabling every Windows 10 computer to be a host for holographic experiences. Google is adding a full VR interface to Android phones.

WebVR has opened the door to "bite-size" content, true VR and AR outside the limiting App Store walls. Our expectations of computer interface and the web are about to change forever. Learn why WebVR is the easiest to learn and fastest-moving part of a new world.


WebVR means weaving together sound, imagery, 3D models, animation, text and interactivity into an experience that maximizes a visitor's sensory capacity. Tools exist today to develop and deploy high-quality experiences at little to no cost, using established patterns instead of trial and error, configuration over code.

Our evolving toolset gives end users the power and ease of creation that talented developers take for granted.


How will this affect business and commerce? Teaching and learning? Art and entertainment? What are the means of production, the new rules of the road, for people who just got used to developing for mobile devices? There are answers.

We connect people with the talent, technologies and techniques that will help them tell great stories in this new medium, now and into the future.


HowieSpace, a VR gallery featuring murals and paintings by pop artist Howie Green

Hopes & Dreams, community testimonies from Brookline residents

Waterworld, a test of free-motion on Cardboard and teleport on Vive

A test of three competing modes of VR typography: Bitmap, Vector, and SDF

ScatterViz, using D3.js and Cambridge public data to show a 3D scatterplot

We are ...

Kathy Trogolo

Immersive Learning

In 1967, the Raytheon corporation brought out a well-designed, user-friendly, powerful learning system called Lectron. In 1973, the Heppner family did the same thing with a girl named Kathy, and gave her one. Kathy has extensive classroom experience with students and teachers as a technology specialist and administrator in public and private schools, as well as private sector sales and software development experience. As a technology curriculum specialist and later as a director of technology for a public school district, she knows the challenges, potential, and paths to implementation for academic and administrative technology. She was a founding board member and subsequently Assistant Head of the Tremont School in Weston, MA, collaborating with professionals and families to establish a new progressive school focused on student ownership of learning through an engaging individualized curriculum in an environment that celebrates academic, social and emotional growth. She brings her startup experience, marketing and technical backgrounds, strategic planning skills, and love of teaching and co-creating to the Fasility team. She holds a Bachelor of Arts in History from Cornell University and a Master of Arts in Educational Technology Leadership from The George Washington University.

Chris Lowery

User Experience

Chris has been talking about the future of computer interface for his whole life, and it's nearly here. His first UI experience was a teletype playing Adventure in Colossal Cave. Now a trained graphic designer, app developer, HTML5/CSS artist, and front-end JavaScript engineer, he has been the creative force behind several digital innovations and continues to explore the frontiers of possibility. He co-founded 3D toon shading pioneer ThinkFish Productions, acquired in 1999 by ViewPoint DataLabs, the world's largest producer of 3D models. He invented Ultrafonts, grayscale pixel fonts for Photoshop and Flash, and subsequently developed a Python toolchain for artists to paint in Photoshop and output TrueType pixelfonts. He co-authored FlashDash, a futuristic Today screen experience with system status reporting for the Pocket PC that resembled modern Android home screen designs. In 2010 (one year before Siri), he created SiteRider XL, the world's first speaking and listening browser. Together with Dan Penland, he co-developed Kreatos, a block-based world for programming and user empowerment, currently in use in Canadian schools. Chris holds a Bachelor of Fine Art in Graphic Design from The Rhode Island School of Design.

Dan Penland


Dan loves to learn, explain, and teach. His technical background in math and physics combines with his mental discipline honed by law training and practice to inform his work in 3D development. He is adept at back-end server development, JavaScript, jQuery and JSON, A-Frame, CSS3D, and breaking things and gluing together the parts into something new. Well-versed in software licensing matters, he developed a software consulting business in 2011, working with a range of small businesses and developing his own long term software projects. Dan began engineering the Kreatos interactive construction engine in 2013 anticipating the need for immersive 3D web experiences with powerful user-defined interaction, and has successfully introduced Kreatos-based customized interactive learning activities for teachers. Dan holds a Bachelor of Liberal Arts, Cum Laude, from Harvard University with concentrations in Mathematics and Philosophy, and a Bachelor of Laws from Robson Hall, University of Manitoba with concentrations in Administrative Law and Intellectual Property.


Mike Alger: VR Interface Design Manifesto

VR Interface Design Pre-Visualization Methods

Short, clear introduction to A-Frame: why it is and how it works

Beginning VR Development (2015) ( [Hacker News thread]


Tony Parisi, co-inventor of VRML: Third Time's the Charm

Here’s why you’re overlooking how much VR actually matters by Jory MacKay

Sketchfab: WebVR and the Future of VR [Reddit thread]

WebVR and the future of websites