After 20 years of incubation, Virtual Reality is taking the world by storm. As more players step into the scene, it's becoming more than a gaming technology. It's a new global medium, similar to the smartphone revolution, but connecting to a much older human technology: storytelling and the creation of places for every purpose.
The user interface language of VR is taking shape right now, drawing from games, mobile interfaces, movies, stage productions, and the long history of computer graphics. We are WebVR trainers and evangelists dedicated to helping our clients become co-creators of the next Web.
Augmented and Virtual Reality are forecasted to be a $150 billion market by 2020. Microsoft is enabling every Windows 10 computer to be a host for holographic experiences. Google is adding a full VR interface to Android phones.
WebVR has opened the door to "bite-size" content, true VR and AR outside the limiting App Store walls. Our expectations of computer interface and the web are about to change forever. Learn why WebVR is the easiest to learn and fastest-moving part of a new world.
WebVR means weaving together sound, imagery, 3D models, animation, text and interactivity into an experience that maximizes a visitor's sensory capacity. Tools exist today to develop and deploy high-quality experiences at little to no cost, using established patterns instead of trial and error, configuration over code.
Our evolving toolset gives end users the power and ease of creation that talented developers take for granted.
How will this affect business and commerce? Teaching and learning? Art and entertainment? What are the means of production, the new rules of the road, for people who just got used to developing for mobile devices? There are answers.
We connect people with the talent, technologies and techniques that will help them tell great stories in this new medium, now and into the future.
We are ...
In 1967, the Raytheon corporation brought out a well-designed, user-friendly, powerful learning system called Lectron. In 1973, the Heppner family did the same thing with a girl named Kathy, and gave her one. Kathy has extensive classroom experience with students and teachers as a technology specialist and administrator in public and private schools, as well as private sector sales and software development experience. As a technology curriculum specialist and later as a director of technology for a public school district, she knows the challenges, potential, and paths to implementation for academic and administrative technology. She was a founding board member and subsequently Assistant Head of the Tremont School in Weston, MA, collaborating with professionals and families to establish a new progressive school focused on student ownership of learning through an engaging individualized curriculum in an environment that celebrates academic, social and emotional growth. She brings her startup experience, marketing and technical backgrounds, strategic planning skills, and love of teaching and co-creating to the Fasility team. She holds a Bachelor of Arts in History from Cornell University and a Master of Arts in Educational Technology Leadership from The George Washington University.
Mike Alger: VR Interface Design Manifesto
VR Interface Design Pre-Visualization Methods
Short, clear introduction to A-Frame: why it is and how it works
Beginning VR Development (2015) (msdn.com) [Hacker News thread]
Tony Parisi, co-inventor of VRML: Third Time's the Charm
Here’s why you’re overlooking how much VR actually matters by Jory MacKay
Sketchfab: WebVR and the Future of VR [Reddit thread]
WebVR and the future of websites